Eneba.com

Jul - Sep. 2021

Eneba Marketplace Mobile App MVP

Design ready-to-develop mobile app interface of gaming e-commerce and classified with games and gaming gear.

Result overview

Mobile users' CR increased by 129%, reaching 3.5%, compared to 1.7% (mobile web) and 1.36% (tablets)

~30% reduced avg. offer creation time (from ~4min. to ~3min.)

Boosted sales in the "Gift Cards" category.

Increased mobile user registrations.

Eneba.com

Jul - Sep. 2021

Eneba Marketplace Mobile App MVP

Design ready-to-develop mobile app interface of gaming e-commerce and classified with games and gaming gear.

Result overview

Mobile users' CR increased by 129%, reaching 3.5%, compared to 1.7% (mobile web) and 1.36% (tablets)

~30% reduced avg. offer creation time (from ~4min. to ~3min.)

Boosted sales in the "Gift Cards" category.

Increased mobile user registrations.

Eneba.com

Jul - Sep. 2021

Eneba Marketplace Mobile App MVP

Design ready-to-develop mobile app interface of gaming e-commerce and classified with games and gaming gear.

Result overview

Mobile users' CR increased by 129%, reaching 3.5%, compared to 1.7% (mobile web) and 1.36% (tablets)

~30% reduced avg. offer creation time (from ~4min. to ~3min.)

Boosted sales in the "Gift Cards" category.

Increased mobile user registrations.

Situation

An overview of the project’s background, including the business context and challenges at the start.

Situation

An overview of the project’s background, including the business context and challenges at the start.

Situation

Overview

  • No mobile app: Eneba, global digital gaming marketplace, lacked a mobile application, leaving room for growth.

  • New Channel: The ambitious goal was to boost GMV by launching a mobile app.

  • High web traffic in the mobile environment suggests a mobile app could positively impact GMV

  • The low mobile conversion rate, compared to desktop, implies potential for mobile user conversion improvement.

  • Market Expansion: Eneba expanded from a B2C platform to a C2C marketplace with its 'Classifieds' feature, initially targeting 🇪🇸 Spain, 🇱🇹 Lithuania, 🇫🇷 France, and later expanding to 🇮🇹 Italy and 🇵🇹 Portugal.

  • User behavior hypothesis: Creating offers via a mobile app is the natural way for users to list their items. This insight supported the timing of the mobile app launch.

Problem & Project hypotheses

#

Insight source

Problem (Observation)

Solution (Project hypothesis)

Observation / Problem

Desktop vs mobile traffic comparison revealed high mobile web traffic, suggesting that a mobile app could positively impact overall business performance.

The introduction of a mobile app is expected to increase Gross Merchandise Value (GMV) from mobile users without negatively affecting desktop performance.

Solution (Project hypothesis)

1

  • Google Analytics

Desktop vs mobile traffic

Desktop vs mobile traffic comparison revealed high mobile web traffic, suggesting that a mobile app could positively impact overall business performance.

The introduction of a mobile app is expected to increase Gross Merchandise Value (GMV) from mobile users without negatively affecting desktop performance.

2

  • Google Analytics

Logged out users

A significant portion of users (mobile and desktop) complete transactions without logging in, indicating potential for increasing new account sign-ups among mobile users.

Allowing all users to see key features but requiring login for full access will encourage mobile users to create accounts, despite the risk of added friction.

3

  • Google Analytics

CR on mobile devices

The conversion rate (CR) on mobile devices is significantly lower than on desktop, indicating untapped potential to improve conversions for mobile users.

Launching a mobile app will improve the conversion rate (CR) and enhance user engagement, validating the need for mobile-native solutions.

4

  • Google Analytics

  • Hotjar

Cart abandonment rate

Users often abandon the purchase process after adding items to the cart or triggering [Buy now] action.

Providing Mobile-friendly checkout interface in app will decrease cart abandonment rate.

5

  • Google Analytics

Gift Cards sale

High sales of "Gift Cards" products via mobile devices indicate an opportunity to further boost this category.

Displaying easily accessible Gift Cards product on the mobile app home screen will increase sales in this category.

6

  • Google Analytics

  • User interviews

  • Usability studies

Low success rate of offer creation

Desktop users often abandon offer creation at the photo upload step.

Enabling mobile users to create offers with mobile-native features (smartphone camera, push/pull notifications) will increase the Offer Creation Success Rate.

  1. Logged out users

Observation / Problem

A significant portion of users (mobile and desktop) complete transactions without logging in, indicating potential for increasing new account sign-ups among mobile users.

Allowing all users to see key features but requiring login for full access will encourage mobile users to create accounts, despite the risk of added friction.

Solution (Project hypothesis)

  1. CR on mobile devices

Observation / Problem

The conversion rate (CR) on mobile devices is significantly lower than on desktop, indicating untapped potential to improve conversions for mobile users.

Launching a mobile app will improve the conversion rate (CR) and enhance user engagement, validating the need for mobile-native solutions.

Solution (Project hypothesis)

  1. Cart abandonment rate

Observation / Problem

Users often abandon the purchase process after adding items to the cart or triggering [Buy now] action.

Providing Mobile-friendly checkout interface in app will decrease cart abandonment rate.

Solution (Project hypothesis)

  1. Gift Cards sale

Observation / Problem

High sales of "Gift Cards" products via mobile devices indicate an opportunity to further boost this category.

Displaying easily accessible Gift Cards product on the mobile app home screen will increase sales in this category.

Solution (Project hypothesis)

  1. Low success rate of offer creation

Observation / Problem

Desktop users often abandon offer creation at the photo upload step.

Enabling mobile users to create offers with mobile-native features (smartphone camera, push/pull notifications) will increase the Offer Creation Success Rate.

Solution (Project hypothesis)

Task/s

A list of specific responsibilities and objectives, whether self-assigned or defined by stakeholders.

Task/s

A list of specific responsibilities and objectives, whether self-assigned or defined by stakeholders.

Task/s

  1. Define the scope of the Minimum Viable Product (MVP) for the app.

  2. Design high-fidelity, ready-to-develop UI designs.

  3. Create branding materials for app marketplaces.

Action/s

A structured breakdown of my workflow in this project, outlining the key activities and decisions taken step by step.

Action/s

A structured breakdown of my workflow in this project, outlining the key activities and decisions taken step by step.

Action/s

1

Scope definition & Planning

1

Scope definition & Planning

1

Scope definition & Planning

Immediately after the kick-off meeting, our newly formed team established key ceremonies and defined our workflow to ensure smooth collaboration. The first step was organizing a workshop to determine the project scope.

Over the next few days, I worked closely with the PM and the Dev team in a series of workshops. Together, we defined the app requirements, identified existing and potential constraints, and we created structured project roadmap in Jira for progress tracking.

Requirements

  • 🔒 Common back-end: Replicate web environment functionality without modifying logic.

  • 🔒 ReactNative components: Reuse to maximum mobile-native components and design patterns easily applicable with ReactNative framework.

  • 🔒 Development scope: We split native and web-view user journeys for efficiency.

    • Native: onboarding, product search & discovery, cart management, listing creation, basic-level app settings.

    • Web-View: checkout process, wallet features (top-up & withdraw), account details management, all other side user-journeys

  • 🫵🏼 Log in with Apple ID: Provide platform-native login required by AppStore.

Restrictions

  • ❌ Limited native development - Due to development effort we couldn't natively develop all screens and user journeys. It was essential to maximize the use of web-views, using the responsive web version displayed in-app.

  • ❌ Simplified checkout - Due to current back-end limitations, it was impossible to buy more that one physical products in one transaction.

  • ❌ Limited expansion of mobile native functionalities - At this stage the scope couldn't include mobile-native features such as push notifications due to the need for a separate back-end of notification system.

  • ⛔️ Restricted Gift Cards - Due to Apple AppStore Terms & Conditions we could not present Top-up gift cards in marketplace for iOS customers.

2

Competitive Analysis + Social Listening

2

Competitive Analysis + Social Listening

2

Competitive Analysis + Social Listening

This part of the research was divided into two areas: I installed and analyzed available competitors' apps then I reviewed content generated by users on app stores.

Competitors - I focused on several competitor apps that were either direct or indirect competition.

  • TOP Online marketplaces: Ebay, Amazon, Allegro 🇵🇱, Aliexpress

  • Gaming marketplaces: G2A, Kinguin, Gamivo

  • Classifieds: OLX, Wallapop 🇪🇸, Leboncoin 🇫🇷

Mobile Apps - Analysis of available features, their implementation and the type of chosen design patterns, focusing on:

  • information architecture and approach to main navigation

  • Red routes - purchasing and onboarding process

  • Product Pages - essential element in the user's decision-making process

  • The use of web-views

Google Play & AppStore reviews - Analysis of user-generated content in search of negative ratings and reviews

  • Common friction-points users complain about

  • Significant solutions that might be required (eg. receiving digital code)

  • Specific bugs/errors

Findings

  • Bottom navigation is a widely adopted mobile-native pattern across competitors.

  • Web-views are commonly used, not just by smaller players but also by major competitors, proving their effectiveness.

  • User complaints frequently mention issues with receiving purchased digital products.

  • Post-purchase customer service is a common pain point, especially regarding response times.

  • Bugs and technical issues are prevalent in competitor apps, particularly in product search and exploration.

3

Design Patterns Review

3

Design Patterns Review

3

Design Patterns Review

As part of the design preparation, I revisited the dynamic and ever-changing ;) mobile design guidelines by reviewing the available online sources:

  • Human Interface Guidelines (iOS)

  • Material Design (Android)

  • React Native framework possibilities, limitations and use-cases

My aim was to gain insights regarding:

  • “The ideal” structure and content presentation

  • Native-mobile approaches to navigation and IA from a developer's perspective

  • Popular patterns for product discovery and purchasing process

  • How to conduct contextual menus and micro-processes

  • Key aspects of accessibility in mobile apps

4

Design Spints Planning

4

Design Spints Planning

4

Design Spints Planning

Initial plan by scope - Together with the development team, we determined the sequence based on priority and development effort:

  1. App core: Homepage and main information architecture and page system

  2. ❗️[Red route] Offer creation process

  3. ❗️[Red route] Product discovery and search

  4. Cart management

  5. Checkout and receiving digital products

  6. User onboarding

  7. My Account & additional user journeys

5

Low-Fidelity Design & Concepts Validation

5

Low-Fidelity Design & Concepts Validation

5

Low-Fidelity Design & Concepts Validation

I leveraged it to start my work, creating low-fidelity wireframes for initial prototyping. Each round was usually broken down into 3 stages, each involving discussions with different team members:

  • PM: Scope validation - reviewed prototype functionalities to align with project goals.

  • Devs: Technical validation - reviewed used design patterns to verify their technical feasibility and compatibility with existing BE

  • Designers: Design Review - reviewed user flows and overall design for usability and to fit design principles.

Preview of low-fidelity prototypes.

6

High-Fidelity Prototype & Design System Foundations

6

High-Fidelity Prototype & Design System Foundations

6

High-Fidelity Prototype & Design System Foundations

Process

Working simultaneously, I focused on multiple aspects of UI design to ensure a seamless and impactful user experience:

  • Prototype Updates - Enhanced prototypes for improved aesthetics, usability, and accessibility. These updates addressed user feedback and aligned with the overall design vision.

  • Design System Foundations - Established the foundations for a new, mobile app-specific design system. This effort created a scalable framework for consistent UI design, ensuring future development efficiency.

  • Visual Language Standardization - Developed a graphic assets library to solve inconsistencies across the ecosystem. This initiative standardized the visual language, laying the groundwork for the future mobile app's cohesive design.

  • Validation of UI Design

    • Developers - Conducted front-end validation sessions to gather feedback on potential development challenges and adjust designs accordingly.

    • Designers - Engaged in design critiques with a focus on visual and accessibility improvements, fostering a collaborative refinement process.

    • Guerrilla Tests - Because there wasn't time to plan and conduct usability tests during the design phase, I occasionally carried out quick, guerrilla-style tests on essential user journeys. These tests focused on single screens, such as the homepage, main navigation, or product details screens, to ensure usability and accessibility. This approach provided rapid, actionable insights for the most critical parts of the design.

Results

  • A clear and consistent visual identity for the mobile app.

  • Initial mobile app design system that streamlined collaboration with developers.

  • Positive feedback from stakeholders, highlighting improved usability and design cohesion.

7

UX Quality Assurance

7

UX Quality Assurance

7

UX Quality Assurance

Every time a new version was released for testing, I actively engaged in the Quality Assurance process, trying to catch any bugs in operation or issues with the app's responsiveness and usability in a real environment. The process included:

  • UI review - I examined every part of the app, first concentrating on visual details, UI quality, and interactions.

  • Cognitive walkthrough - As functionalities became complete, I conducted user journey tests to review important processes.

  • Pair coding sessions - I occasionally collaborated directly with devs to make small UI adjustments, working together on the front-end code.

  • Backlog update: For larger modifications needing more development work, I managed them using Jira Backlog.

8

Marketing materials

8

Marketing materials

8

Marketing materials

  • Key Visual: In a time-efficient manner, I crafted a basic Key Visual for the installation campaign. This served as the foundation for designing the app's communication elements on Google Play and App Store.

  • Graphic Assets: I exported a series of graphic assets that showcased the app and its core features. These assets were made available for use in future marketing campaigns across various marketplace platforms and social media channels.

Key visual illustration for marketing launch campaign

Results

Key outcomes achieved, excluding sensitive client data such as specific KPIs or business growth metrics.

Results

Key outcomes achieved, excluding sensitive client data such as specific KPIs or business growth metrics.

Results

  • MVP release: We launched the app just 3 months after we started designing it.

  • Mobile users' Conversion Rate increased by 129%, reaching 3.5% (Nov.2021), compared to 1.7% on mobile web and 1.36% on tablets (Jun.2021)

  • Avg. offer creation time was reduced by 30%, from ~4 minutes (mobile web) to ~3 minutes on the app (compared to ~6 minutes on desktop)

  • GMV increase: The Gross Merchandise Value from mobile devices increased within the first three months after launch.

  • Improved success rate in offer creation.

  • Users shift to mobile app: The app didn't attract many new users. However, within a month after launch, some amount of our previous desktop users decided to download the app and used it to create at least one offer.

  • Design system: We set up the initial design framework for the mobile app, making it ready for more work in the future.

Hypothesis Disclaimer

Please note that while a well-formulated hypothesis should meet the requirements of being measurable, time-bound, and specific, the hypotheses presented and final result have been simplified. This adjustment ensures they reflect the logical intent without exposing sensitive data.

Hypothesis Disclaimer

Please note that while a well-formulated hypothesis should meet the requirements of being measurable, time-bound, and specific, the hypotheses presented and final result have been simplified. This adjustment ensures they reflect the logical intent without exposing sensitive data.

Hypothesis Disclaimer

Please note that while a well-formulated hypothesis should meet the requirements of being measurable, time-bound, and specific, the hypotheses presented and final result have been simplified. This adjustment ensures they reflect the logical intent without exposing sensitive data.

#

Problem (Observation)

Solution (Project hypothesis)

Result

1

Desktop vs mobile traffic

Desktop vs mobile traffic comparison revealed high mobile web traffic, suggesting that a mobile app could positively impact overall business performance.

The introduction of a mobile app is expected to increase Gross Merchandise Value (GMV) from mobile users without negatively affecting desktop performance.

Partially Confirmed.

While mobile GMV increased, it reduced desktop performance, resulting in no overall business growth due to traffic cannibalization.


Partially Confirmed.

While mobile GMV increased, it reduced desktop performance, resulting in no overall business growth due to traffic cannibalization.


Partially Confirmed.

While mobile GMV increased, it reduced desktop performance, resulting in no overall business growth due to traffic cannibalization.


2

Logged out users

A significant portion of users (mobile and desktop) complete transactions without logging in, indicating potential for increasing new account sign-ups among mobile users.

Allowing all users to see key features but requiring login for full access will encourage mobile users to create accounts, despite the risk of added friction.

Confirmed

The approach led to a positive impact, successfully increasing mobile user registrations.


Confirmed

The approach led to a positive impact, successfully increasing mobile user registrations.


Confirmed

The approach led to a positive impact, successfully increasing mobile user registrations.


3

CR on mobile devices

The conversion rate (CR) on mobile devices is significantly lower than on desktop, indicating untapped potential to improve conversions for mobile users.

Launching a mobile app will improve the conversion rate (CR) and enhance user engagement, validating the need for mobile-native solutions.

Confirmed

The mobile app launch had a positive impact, successfully increasing CR and improving engagement metrics (DAU/MAU and Retention rate)


Confirmed

The mobile app launch had a positive impact, successfully increasing CR and improving engagement metrics (DAU/MAU and Retention rate)


Confirmed

The mobile app launch had a positive impact, successfully increasing CR and improving engagement metrics (DAU/MAU and Retention rate)


4

Cart abandonment rate

Users often abandon the purchase process after adding items to the cart or triggering [Buy now] action.

Providing Mobile-friendly checkout interface in app will decrease cart abandonment rate.

Not confirmed

The feature was excluded from the MVP due to technical constraints.

Not confirmed

The feature was excluded from the MVP due to technical constraints.

Not confirmed

The feature was excluded from the MVP due to technical constraints.

5

Gift Cards sale

High sales of "Gift Cards" products via mobile devices indicate an opportunity to further boost this category.

Displaying easily accessible Gift Cards product on the mobile app home screen will increase sales in this category.

Confirmed

The change positively impacted sales. Additionally, updating mobile WEB homepage also contributed to higher mobile sales through mobile browser.


Confirmed

The change positively impacted sales. Additionally, updating mobile WEB homepage also contributed to higher mobile sales through mobile browser.


Confirmed

The change positively impacted sales. Additionally, updating mobile WEB homepage also contributed to higher mobile sales through mobile browser.


6

Low success rate of offer creation

Desktop users often abandon offer creation at the photo upload step.

Enabling mobile users to create offers with mobile-native features (smartphone camera, push/pull notifications) will increase the Offer Creation Success Rate.

Confirmed

Positive impact successfully achieved


Confirmed

Positive impact successfully achieved


Confirmed

Positive impact successfully achieved


Eneba Marketplace

Available on Android and iOS devices.

Eneba Marketplace

Available on Android and iOS devices.

Eneba Marketplace

Available on Android and iOS devices.

Learnings

New insights and experiences gained throughout the project.

Learnings

New insights and experiences gained throughout the project.

Learnings

  • Improved communication with Devs: More frequent calls and co-working sessions directly with the developers improved app development workflow.

  • Back-end is essential: It might seem obvious, but it wasn't for me at first ;) It's impossible to develop an app without additional back-end work, even when we maximally re-use existing procedures or user flows.

  • React Native limitations: The React Native framework still has some limitations which sometimes hinder the use of mobile-native design patterns recommended by Google and Apple.

What's missing?

Aspects I wished to explore but couldn’t due to business, technical, resource, or time constraints.

What's missing?

Aspects I wished to explore but couldn’t due to business, technical, resource, or time constraints.

What's missing?

  • Limited time for direct validation with end-users – There was not enough time for in-depth usability testing during the design phase, limiting early-stage user feedback.

  • Post-launch research constraints – After launch, the company shifted focus, placing the app in maintenance mode as part of a broader strategic move. With the transition to cross-functional teams, each designer took ownership of specific areas, making immediate post-release usability studies challenging.

Reference

The key stakeholder I collaborated with on this project, who can confirm my engagement and workflow.

Reference

The key stakeholder I collaborated with on this project, who can confirm my engagement and workflow.

Reference

Gytis Semenas

Head of Product

Gytis Semenas

Head of Product

Gytis Semenas

Head of Product

Get in touch.

Feel free to reach out for collaborations or just follow me ☺️

Scan & add to Contacts

Get in touch.

Feel free to reach out for collaborations or just follow me ☺️

Scan & add to Contacts

Get in touch.

Feel free to reach out for collaborations or just follow me ☺️